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Assembly Mobile

ARTtech: Timo Heinäpurola - Optimisation of rendering pipeline at Reforged Studios (

In this presentation, I will explain some of the steps that Reforged Studios has taken to optimise our rendering pipeline for Apple’s Metal API. I will give an overview of our rendering architecture and explain the individual steps of rendering a single frame, followed by a deep dive into tile based rendering and how we are using Metal to optimize rendering performance.

Time and location

Friday 15:00 - 16:00 (1 h)
Seminar area